Damage Decals - Substance Designer/ UE5
shadows are multiplied with the albedo map, they react to sun light direction and you can control the sharpness, shadow distance, intensity, color and a few other things to make it match the overall lighting of the scene
Damage Decals - Substance Designer/ UE5
Was experimenting with ways to quickly generate damage decals from basic shapes.
made a few presets to make the decals blend smoothly with asphalt, concrete, wall paint or rocks.
the UE Material uses POM and fake self shadowing to add the illusion of depth